Well, as much as I hate to ask this (Because it seems to come up alot) How do you guys make your wet mud and dry mud?
I searched through all of the pages but only came up with one post that was more about the color of mud[V]
And, above that, I just realized I have only put mud on one vehicle[:0][:0][:0][:0]
I used celluclay and only got so-so results.
In case you didn’t try this, put a few drop’s of dish soap and a good shot of white glue (elmers etc.) in with the celluclay. The soap will help break the surface tention and the glue will help it from curling up at the edges. I also use clothing dye (Ritts I think it is called) in the basic color so the grey doesnt show thru if the paint isnt thorough. Another thing that I’ve tryed that I got from another site is to dust the celluclay with pastel chalk while it is still wet. This technique worked great the first time I tryed it and it is the most realistic I’ve ever gotten dirt to look. Good luck.
If you are talking about mud on vehicles, I’ve used Aves Apoxie Sculpt to simulate dried on mud.You can use water to thin it and a brush to smear it on.A little goes a long way.After it dries, use a glossier paint for wet or flat for crusted on.Of course try it on a piece of scap to check results.
I’ve only done a full-blown mud job once, and it was on my first serious armor piece. Actually, this whole model was something of an experiment. I had intended to build it SOB but I toyed around with adding and replacing a few things here and there.
But, to keep on topic, I used a combination of things for the mud…
The groundwork was a material similar to celluclay mixed with real dirt, some tiny stones (I think maybe it was crushed kitty-litter) to simulate rocks, some small twigs and static grass with the only thing to hold it all together being some white craft glue.
This mixture was worked up onto the tracks and roadwheels and was finished simply by painting a dark brown with subsequent applications of washes and pastels where appropriate. I have no formula, I just go until it looks good. The final touch, to add a bit of a gleen to simulate wet earth, was a coat or three of Future, brushed on.
For the rest of the vehicle I used… real mud. You have to be careful using the real deal because it contains certain things which look way out of scale if left unchanged, such as crystaline particles. I brushed the mud onto the vehicle and then went over it with pastels to mask the crystaline stuff.
I then brushed on some Future to the areas where I wanted to simulate damp mud which wasn’t fully wet but which had just begun to dry. Not only does this give a slight sheen, but when the Future dries the area of mud to which it has been applied remains dark. After this I used washes and more pastels to get it to look okay. Again, no formula. I’m a seat-of-the-pants kinda modeler and go 'til I get what I want.
I think I may have sealed it with Testors Dullcote at some point, maybe more than once, but I don’t really recall.
For the dirt particles in the Mud, goto your local Craft store (michaels here in minnesota) and pick up that Decorative sand, the stuff people put in glass bottles, and it looks pretty. A pound bag which will last you a LONG time is like $1.49. When mixed with your favored paint/glue/cellustuff, it gives a GREAT dirt particle look. The sand is really fine and fits the scale perfectly.