Digital Models

Hey Ya’ll,

I enjoy building plastic models (die hard armor) a great deal, but I also love building digital models. I built a few in college for my animation classes and I am chomping at the bit to get back into it. Is there any more of you that do digital art too? If so I’d love to hear from you

This is a Late Panther I did in college

Kenneth

I don’t do digital art, but there are some in this forum who are quite good at it.
I do use CAD for making my parts patterns, does that count?
Bruce

I take digital pics of my models & sky backgrounds. I then bring them together in Photoshop. Almost digital, but I’m using photography. Here’s one of my latest titled “Frankie & Betty Went Flying.”

If your into Creating Digital Aircraft AND into flying sims, you need to get IL-2 Sturmikov, you can design the skin for any airplane you wish to fly and take it online to the multiplayer arena where you can show it off online where everyone can see it. Heres a couple user builds online

If you are really feeling creative, try g-max. It’s a free download from www.discreet.com who are the same guys that do 3DSMax. It has a very powerful engine used to create 3D games and textures. Some really good examples, too.

demono69

I use CAD quite a lot, being an architecture student. A lot of people these days don´t do ‘traditional’ models because there´s so much you can do with a computer.
Personnally, I prefer a real model.

I do a fair bit of 3D animation with stuff like lightwave and 3D max, but haven’t got the cash to follow any proper courses, so I’m completely self taught. I’ve done a great M134 minigun firing animation (including a sampled sound off of a real minigun at 6000 rounds per minute) if anyone’s interested. Oh, and as I’ve switched back to a geocities account, the pics might not want to show, so either refresh the page or right-click on the red cross and select show image…

www.geocities.com/jackalsquadron/Muzzlefiretracer.avi

I do a lot of 3D modelling in AutoCAD as part of my job. It is very advantageous being able to construct something in virtual reality without having built it physically as it gives a lot of opportunities to trouble-shoot and test the design. However, building something that you can feel and touch is far more rewarding.

I have IL2 but have never played it…Of course I need to get rid of this dinosaur comp which is loosing more parts than its worth! Hopefully if I pass one of my wifes techs a few extra $$$ that will help motivate him to HURRY UP and finish my comp he’s building for me!
Chris

Yea, you need a pretty beefy machine to play IL-2 I’m running it on 1.2 gig with a Radeon Graphics card,
It still lags on me some, especially when I’m recording my session. I have Cable too.
But Its a great game, I highly recomend it.

I do both. When not sitting at my bench (which is not oft enough) I am behind my computer building architectural scenes.
I’ve been using acad since '85, 3ds and max since '90 and couple it with world builder and poser and you got yerself
hours of fun with no sun.

I get to do real fun animations and rendered stills (almost none of which I can post anywhere -:0))

Thanks Ya’ll for responding. I am a Lightwave user all the way. I would be working on some new 3d models, but my shiny new 3000 dollar Alienware crashed (thanks windows)

Keep up the great work both digital and practical.

Kenneth