Contra-Props: The Saga Continues

Well, so far the discussion has identified several concerns[B)]: machining actual gears in this scale is quite difficult, most electric motors spin too fast for scale prop speed, and some sort of offset is needed to maintain a prototypical thrust line for many inline-engined aircraft. Also, the use of belts in lieu of gears was suggested.
So, here is another idea. Instead of gears, this plan uses o-rings as both friction material and a belts to transfer rotation. Neat thing here is that gears REVERSE rotation, while belts MAINTAIN the rotation direction.


Per a request for a larger image:

NOTE: By maintaining the diameters A=A and B=B, prop speeds will be identical.

The yellow gears form a gear reduction set. If the motor speed is unimportant, or can be controlled by another method, the yellow gears can be eliminated and the orange cluster gear driven directly.
While I haven’t actually engineered anything (yet), I estimate that the entire mechanism could be created to be 1/4" wide and 1/2" tall (or about 6.5mm x 13 mm).

So … any other concerns?
Phil Schenfeld

Another interesting approach… will look forward to seeing your prototype! There would be all kinds of possible applications of something like that, even tandem contra rotating rotor blades, driven by a central motor.

Thanks,
Frank

Can you make a bigger picture?

It would be pretty easy to fix the speed of the motor, you’ld just need to put the right value of resistance in series with the motor, or a potentiometer (like what’s in a volume knob) so you could set the motor to a speed that looks right. I was thinking of one thing, if only one of the counter rotating props was spinning and the second was free of enough fricton, I wonder if it wouldn’t spin on it’s own from the air moving from the other? I don’t know if that would work or not, but if it did it’ld sure be a whole lot easier than machining gears in 1:48

toomanyslurpees- It’s true, you can easily adjust motor speed using resistors or other electronic means, and plus it would simplify machining. I’m not sure how well the free-wheeling prop idea would work, becuase I can say from personal experience how hard it is to keep a prop loose enough to spin like that, and then connect another one to a motor.

That’s not to say it wouldn’t work for some people, it’s just I’d feel more comfortable with both props “hard wired” (as it were) to something.

My efforts to get a working prototype are very crude, and limited in application. I succeeded in getting a working model using gears from a junk RC car and bits and pieces found around the house. My challenge is getting it down to a working size. (It was basically a copy of this idea, only the motor was inline with the props, and the gear/belt shaft was offset. And it was a little more stretched out.)

These are all really great ideas, several of which I’ve never have though of. These threads are all a great help for my ulitimate goal, a working 1/72 (!) XP-56.

I guess both props should be at the same rpm too, I thought about that later. Maybe just permantly glue a hair dryer in front of each engine, that should work great until the whole thing melts (even then it’ld be fun)

Thank you for the close up. Regarding the rotating speed, if A is different from B in diameter, wouldn’t that make the props spin at different speed?

bdelov asks “Regarding the rotating speed, if A is different from B in diameter, wouldn’t that make the props spin at different speed?”

The short answer - No. As long as the drive gear (or pulley) is the same pitch diameter as the driven gear (or pulley), there is no mechanical advantage, and therefore no change in rpm. A and B are separate drive systems that coincidentally share common axis and drive speeds.

Hope this clarifies THAT item
Phil Schenfeld